Exporting Glass Effect

Hi All,
I have a loader for ColladaFiles,that loads materials and textures…
There is a problem in the models with glass effect…my loader gives the glass effect if only textures are used for that effect while creating the models(Collada file)… If plugins are used for glass effect it gives a black appearance,I think its because the diffuse <color> value is 0.0 0.0 0.0…
Is there any way to get the corresponding material values for glass effect instead of these
<color>0.0 0.0 0.0 1.0</color>
</diffuse> values in Collada file while exporting from 3dsmax?? :?:


I think you shouldn’t export a <color> but rather export your texture in the <diffuse> channel.