Exporting character with joints as .gltf

I am Trying to export a character from Cinema 4D as .gltf. it looks like its crushed. What might be the issue. Can anyone help? Thank you.

If you’ve tried loading the glTF model in several viewers (gltf-viewer.donmccurdy.com/, sandbox.babylonjs.com/, etc.) and it looks broken in all of them, I’d have to assume this is a problem in the C4D exporter than should be reported to Maxon. It might have limitations on what type of skinning/armature animation it can export, but I don’t know enough about C4D to say what those limitations might be.

If you have some way to get the model into Blender, exporting there would be worth a try.

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