What is the proper way to export a Rigged and animated model to be used with assimp in a openGL program.
No matter what I do scene->mNumAnimations is always =0 ;
and mesh->mNumbones is also always zero.
What am I Missing?
is it related to a particular blender exportation option?
static const int assimpFlags = aiProcess_Triangulate | aiProcess_PreTransformVertices | aiProcess_GenNormals|aiProcess_LimitBoneWeights; scene = importer.ReadFile(getDiskFile(), assimpFlags);