how to create an explosion with an particle system ?
if I don’t understand it wrong would it be like this:
- set up alots of points with life and movement speed and direction
- begin explosion: start move the pixels in there direction and lower the speed and life when they moves and change the color so they will fade away.
but then I want to know how do I make the explosion look real becouse an explosion isn’t perfectly round some pixels would move a little bit futher than others, could this be done by a random thing ?
anyone got any good tutorials about this? an easy one becouse I don’t understand the ones I have looked in so far.