Experiences with glsl and pbuffers on ATI?

Hi,

currently I have some problems with my glsl/pbuffer rendering. Therefore I want to ask if someone has already used a lot of glsl/pbuffer rendering. Several shaders with several pbuffers for some kind of non-realtime processing and had driver crashes/freezes when doing a task switch on ATI (Radeon 9800) with catalyst 4.10.
If you have done this, but hadn’t driver problems, did you use generic attributes or built-in OpenGL vertex arrays?

I’ve been frequently using pBuffer and GLSL together and haven’t had any problems. I’ve been using both conventional and generic attributes, separately and mixed.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.