Hi,
currently I have some problems with my glsl/pbuffer rendering. Therefore I want to ask if someone has already used a lot of glsl/pbuffer rendering. Several shaders with several pbuffers for some kind of non-realtime processing and had driver crashes/freezes when doing a task switch on ATI (Radeon 9800) with catalyst 4.10.
If you have done this, but hadn’t driver problems, did you use generic attributes or built-in OpenGL vertex arrays?