Experiences with glsl and pbuffers on ATI?


currently I have some problems with my glsl/pbuffer rendering. Therefore I want to ask if someone has already used a lot of glsl/pbuffer rendering. Several shaders with several pbuffers for some kind of non-realtime processing and had driver crashes/freezes when doing a task switch on ATI (Radeon 9800) with catalyst 4.10.
If you have done this, but hadn’t driver problems, did you use generic attributes or built-in OpenGL vertex arrays?

I’ve been frequently using pBuffer and GLSL together and haven’t had any problems. I’ve been using both conventional and generic attributes, separately and mixed.

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