Hi guys,

r OpenGL evaluators accelerated? I’ve heard that they are not?


most GLU and GLUT specific stuff is not accelerated.

So how are they calculated?

Use the source luke !

If you mean glMap and glEvalMesh and related functions, these are part of GL and might be accelerated. Last time I tried, the GL evaluators was faster than my code somewhat well written code. Of course, it could have been because they (nVidia, ATI) use SSE and I didn’t.

I think that GLU’s NURBS use glEvalMesh and such as well.