Is there a way to define texture coordinate for each control point of an evaluator?
For now, I’m only able to set em for the four corner of the patch…
thank you
Is there a way to define texture coordinate for each control point of an evaluator?
For now, I’m only able to set em for the four corner of the patch…
thank you
Hi!
Happy New Year!
If you are using GLU try with tesselation callback function gluTessCallback.