Hello,
I hope you’re all doing well.
I’m a new member in this group and I’m also an OpenGL beginner.
I’m trying to create an application with Qt in which I can rotate my cube using Euler Angles and then quaternions but I’m facing a lot of problems.
I could render the cube with its fixed frame and I could rotate it using glRotate but I didn’t know how to use Euler Angles or Quaternions or how to implement them.
Can anyone provide me with some tips or tutorials please ?