I’m using GL_SPHERE_MAP and I have some strange results. It looks like working but very blurry and it’s specially weird for faces exactly facing the camera (the whole texture can be seen in few faces). I wonder if it’s not a view or projection matrix problem (I’m using my own ones but everything else is working fine).
I’ve set GL_LIGHT_MODEL_LOCAL_VIEWER to true.
Does anyone has encounter such a problem before? Thanks for any idea!