Entering OpenGL with/without Qt, benefits and costs


I’m new here and and hope to gain the answer of my questions. I also searched the web but couldn’t reach what that covers the questions completely.

My questions:

A) Does Qt cover OpenGl well? If so, what tut/manual do you suggest for starting?
B) Is OpenGl the same? So why can we learn it by Qt or other tools etc.?
C) For a C++/Qt programmer what is the best way to learn openGL? Any manuals/tuts?

I also found four tuts that I can’t send them here! :frowning:
I don’t know how complete they are or even which one is useful for me to start.
Please state your opinion guiding me choose my route.


This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.