EGLImage Extensions

Are there any available samples demonstrating how to use the EGLImage extensions targeted for a Windows CE based device? Particularly, I’m not sure what kind of restrictions there are around what types of Windows bitmaps can be used with these extensions. Can they be device dependent bitmaps or device independent bitmaps, or DIB Sections?

Any help would be appreciated!

Hmm, or is the native pixmap it takes actually a DDraw/DirectX surface?