eglCreateContext color formats 8880 vs. 1010102


beginner question: I replaced a 8-8-8-0 framebuffer format in the eglconfig by a 10-10-10-2 format and now all colors seem to be screwed up. Is this normal? Shouldn’t just the resolution of the colors change?


Does the display support 10/10/10/2?

Well, eglChooseConfig proposes it from 5650 so hopefully yes.