EGL with X


I am looking for some EGL implementation on top of X window system.I have gone through the EGL spec, but finding it too abstract on areas where it talks about the relation between EGL & the underlying window system.It would be easier if i could have got chance to look into similar code.

If anyone has similar code or expertise with whom, i can discuss my doubts…please let me know.It would be very helpful for me.


Maybe you could identify the areas that you find too abstract? That way the spec editors know where more detailed explanations might make sense for a future spec release.