I am looking for books or articles about mesh editing software creation or mesh editing using Opengl. I have some experience on Opengl and wanna add some mesh editor to the engine. I read a little bit about geometric modeling and half-edge and winged-edge data structures, but I still don’t know what the best way forward to implement my first mesh editor. I just want to implement simple features like cutting the mesh and moving vertices.
Could someone tell me where I find information on the topic?