I’m getting my OpenGL engine from using normal interleaved array to CVA (and VAR when I get some hardware). I was looking at the documentation from nVidia and didn’t find any information that directly answered my questions.
Is possible to use interleaved arrays (not necessarily through glInterleavedArrays) with CVA? I’m guessing no since AGP memory is faster when written to sequencially.
What about normal vectors? Do they still get transfered via glNormalPointer ?
Any answers (preferably correct ones) are greatly appreciated.