Hi,
Unreal use the dynamic LOD (level of detail), someone can explain how program it ?
The Intel MRM technique do that. It works for OpenGL or simply for Directx ?
Thanks a lot
Hi,
Unreal use the dynamic LOD (level of detail), someone can explain how program it ?
The Intel MRM technique do that. It works for OpenGL or simply for Directx ?
Thanks a lot
go to research.microsoft.com, and under people find hughes hoppe. he has several papers on dynamic lod.
hop this helps,
John