In my application i am loading texture image and moving the image by varying the glVertex3f() coordinates.
So it appears as the image is moving.
now my requirement is that as this images past the screen i have to dynamically load the other image.
But when i do this my application halts for a moment.
Please suggest me how can i improve the performance of my application.
The image loading is through glBindTexture(GL_TEXTURE_2D, texture);