Dynamic branching in FP's


Im looking at implementing an algorithm on the new GeForce 6800. I havent got one yet, and i was wondering if somebody could tell me if the hardware supports for loops. if it does, can you break out of this loop early ? and do you have control of skipping ahead in the loop?

Thanks in advance

Yes. NV40 hardware has support for dynamic branching in the fragment programs. You can use newer drivers (possibly leaked, I’m not sure) to access this in glslang.

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