could you tell me if there
s a way to share a DirectX Video Acceleration image to a OpenGl Framebuffer or OpenGl texture object? The problem is were using a third-party software using DXVA, but we`ll use OpenGl. Our software product is a video player and the third-party solution do the decoding process of the video in the GPU. After that our software should add some video overlays and render the image without copying the whole image to the CPU memory.
Is there a common way to do that?