drawing

my problem is that my image tiles are not being displayed when the raster position is outside of the view frustrum. That makes sense, but the work-around of calling glBitmap(0, 0, 0, 0, x_offset, y_offset, NULL) to move the raster position outside of the view frustrum before calling glDrawPixels completely trashes the system with 3Dlabs GVX cards (have to do a hard reboot). It works fine on Wildcat and NVIDIA cards.

Does anybody know another way to display the image tile when the raster pos is invalid?

Does anybody know another way to display the image tile when the raster pos is invalid?

Yeah, use texture mapped quads…