I have implemented vbo based rendering but i can see the data when my active gpu renderer is Intel, but when its nvidia i do not see anything. Any particular reason for this?
This seems to be happening for some files but not all. Is there something i am missing.
PS- I am rendering the model using GL_TRIANGLES and have a single buffer object where i put all the data. Have a simple vertex and fragment shader.
Thanks for your response @GClements. I do not see any errors from glGetError.
Also i notices that in debug mode i see the models perfectly. Its only in the release version that this strange behaviour is happening.
In debug mode, i can see all the files in both intel and nvidia renderer. But in release some files are not shown while some are shown in case of nvidia.
Since it is not happening in debug mode, i am not sure if debugging tools will help. Do Comment.