Drawing text not horizontally with GLUT.

Hey there,

I would like to draw some text accoring to a given direction.
So far, what I have been doing is this:

/* position the center /
glTranslatef(x, y, 0.0);
give the orientation */
glRotatef(my_angle, 0.0, 0.0, 1.0);

glRasterPos3f(0.0, 0.0, 0.0);
glutBitmapCharacter(my_font, my_char);

Ok so basically, I thought that this would give me some text drawn in the direction my_angle since I applied a rotation to GL_MODELVIEW… but it does not.
The text still appears horizontally.

Is there anyway to have the text appear diagonally then please?

Matrix functions have no effect on the bitmap text.

You need to use a textured map font, vector font or a real 3D font made with vertex.

nehe.gamedev.net has examples of these diffrent fonts.

Thanks. Exactly what I needed.