I draw 3D scene, it contains one terrain mesh.
my render method does only two things:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_INT, 0)
I use one buffer for vertex+normal; lighting and texturing are in fragment shader.
My FPS is ~30. Is it good?
I saw through forums people draw millions of polygons with higher fps, but doesnt notice do they apply lighting and texturing.
With count = 44552 , I have ~40 FPS
count = 19702, ~80 FPS