# Dragons Lair 3D

**URL:** <https://community.khronos.org/t/dragons-lair-3d/11991>\
**Category:** OpenGL: User Software\
**Created:** [March 9, 2005, 9:06pm UTC](https://community.khronos.org/t/dragons-lair-3d/11991 "2005-03-09T21:06:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [March 9, 2005, 9:06pm UTC](https://community.khronos.org/t/dragons-lair-3d/11991/1 "2005-03-09T21:06:00Z")

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Hi,  
Can anyone help I am trying to play Dragons lair 3D. This error message appears  
Error ERROR\_RUNTIME in Setup.cpp at line 503:OpenGL implementation lacks multitexture support  
My Specs are  
Time of this report: 3/9/2005, 20:02:51  
Machine name: HOMEPC  
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp\_sp2\_rtm.040803-2158)  
Language: English (Regional Setting: English)  
System Manufacturer: VIA Technologies, Inc.  
System Model: KT600-8237  
BIOS: Phoenix - AwardBIOS v6.00PG  
Processor: AMD Athlon™ XP 3000+, MMX, 3DNow, ~2.2GHz  
Memory: 256MB RAM  
Page File: 239MB used, 379MB available  
Windows Dir: C:\WINDOWS  
DirectX Version: DirectX 9.0c (4.09.0000.0904)  
DX Setup Parameters: Not found  
DxDiag Version: 5.03.2600.2180 32bit Unicode  
I am an amateur so any help would be great thanks

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**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [March 10, 2005, 3:12am UTC](https://community.khronos.org/t/dragons-lair-3d/11991/2 "2005-03-10T03:12:00Z")

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Ubisoft, the game maker, has discontinued all support for this game.

However, I get the impression from the system requirements that this is a DirectX game.

You might try contacting Ubisoft directly.

[http://support.ubi.com/International/](http://support.ubi.com/International/)

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**Author:** ![ZbuffeR](https://community.khronos.org/letter_avatar_proxy/v4/letter/z/ce7236/32.png) [@ZbuffeR](https://community.khronos.org/u/ZbuffeR)\
**Post date:** [March 10, 2005, 4:36am UTC](https://community.khronos.org/t/dragons-lair-3d/11991/3 "2005-03-10T04:36:00Z")

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> Error ERROR\_RUNTIME in Setup.cpp at line 503:OpenGL implementation lacks multitexture support  
> Seems well a problem with opengl 🙂  
> Run [glinfo](http://www.delphi3d.net/hardware/glinfo2.zip) on your system, if it says “vendor : microsoft” you need to update your video driver (from video card website, not Microsoft) or buy a better video card.

But multitexture should be available on every video card.

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**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [March 10, 2005, 2:01pm UTC](https://community.khronos.org/t/dragons-lair-3d/11991/4 "2005-03-10T14:01:00Z")

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> Originally posted by ZbuffeR:  
> Seems well a problem with opengl 🙂   
> Yeah, I saw that too, but Ubisoft’s system requirements mention DirectX 8.1 and not OpenGL… very weird.
