Ron, if I didn’t see it as a cute joke, it was because it was surrounded with other material “%(&% please please please” and followed by “O” “I”. If you try to ridicule me and follow it up with a smiley it doesn’t make it OK. Let’s just put it behind us, I know there are lot’s of smart people posting on this thread (you are definitely one of them) we can have fun discussing some phenominal graphics work without bickering. I just don’t see is as such a big deal if I say that there are some light maps / soft shadow effects in a screenshot.
I don’t think I was presenting opinion as fact, and that should be self evident now with the screenshot and the video if you look at it.
One of the interesting aspects is that we can discuss Doom 3 without being constrained by Carmack’s design decisions. Even if Carmack doesn’t cache near occulters to a projective shadow texture to reduce stencil depth complexity (and he might), we should be able to discuss that option. Graphics won’t stand still with the Doom 3 engine.
[This message has been edited by dorbie (edited 05-24-2002).]