Does wglDeleteContext free memory on the server?

I’ve created some buffers on the server and I’m wondering if, when I run wglDeleteContext, the memory these buffers used are freed. In other words, am I able to safely skip the glDeleteBuffers call if I’m about to delete the context the buffers were created in?


Maybe yes, maybe no.

Although that might sound confusing, the fact is, it is not documented anywhere that wglDeleteContext deletes your buffers.

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