This is my first post in KHRONOS discussion. From OpenXR Specification page, I found the OpenXR is API specific, and only works for Vulkan, DX11/12, OpenGL, OpenGLES. Am I right?
However, I am trying to develop my own real-time rendering (raytracing) engine with NVIDIA OptiX API, and want to work for my Vive Pro Eye Headset. I googled how to use OpenXR for my purpose, but I ended up with nothing. Is there any way I can use OpenXR with OptiX? Is there any other solution for OptiX?