Does glfwTerminate() clean everything?

Hello,
I’m using GLFW. At the start of my app I create a glContext and some gl objects (textures, buffers,…). It all happends in a thread apart and when I need to close my app I call in the main thread:

        glfwDestroyWindow(_glContext);
	_glContext = nullptr;
	glfwTerminate(); 

Is it a proper way to clean up everything or should I go through my objects and do a glDelete before??

In the absence of other information, I would do what the GLFW examples do:

    glfwDestroyWindow(window);  // Optional
    glfwTerminate();

According to the GLFW docs, glfwTerminate()destroys all remaining windows and cursors, restores any modified gamma ramps and frees any other allocated resources”. So calling glfwTerminate() alone is sufficient.

Is there a way or a tool to check if it did clean everything or not? I’m working with VisualStudio 2017 and I have an NVIDIA graphic card.