Hi. I’ve been programming over other libraries and I found a list of its functions, and its constant values, and its structures. Is there any documentation like this for GL? It’s very difficult to develop programs in a library whose functions you ignore…
In fact,Microsoft MSDN has documentation about the Opengl 1.1.Check them out.
And you can check out the Opengl reference manual at the following site http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_RM
Here is an online version of the OpenGL Programming Guide (aka the Red Book) : http://fly.cc.fer.hr/~unreal/theredbook/
You can also learn from NeHe tutorials : http://nehe.gamedev.net
You can get that on this site on the main page under the link marked documentation!
Originally posted by jordo:
Hi. I’ve been programming over other libraries and I found a list of its functions, and its constant values, and its structures. Is there any documentation like this for GL? It’s very difficult to develop programs in a library whose functions you ignore…