DMA transactions

Hi, i’m currently looking for information regarding all dma transactions in regards to gl operations. For example, i’m interested to know how many dma words are issued when doing a glBegin/glEnd operation block, or how many words are issued when copying pixels or when using vertex arrays…etc. If anybody could give me some hints to acquire that information, it’d be really appreciated. Thanks.

Al’ :stuck_out_tongue:

All of that kind of information is not only implementation dependent, it is all very propriatery. Yuo’re never going to find out stuff like that.