Hello,
i am about to write a litle computer game on linux,
and i want to know, which one of this techniques is
more professional?
It should compile even if with no gl library on the
compiling mashine.
Is it possible to use a combination of both,
like
dlsym(libglxhandle,“glXGetProcAddressARB”)
and then the rest with glXGetProcAddressARB,
or is this not a good idea?
To me it looks like glXGetProcAddressARB is
some kind of wrapper for dlsym, isnt it?
Kind regards
Florian Engelhardt