hi @ all.
Yes, i know this thesis might sound a big silly, but today i philosophized over a method of realizing “some kind of distributed” rendering, on more than once PC, connected over a 100/1000Mbit network.
But the problem would be, in my opinion, that i have no chance to use hardware-accelerated OpenGL to that ?!?!
I came to the point, where i thought that it could be possible to render different “parts” of the scene, saving the final color & depth buffer from the partially rendered images and then “blend” this different picture-pieces from different machines together, to one final image.
As you can guess, i’d like to use OpenGL for doing this and no selfwritten software-rasterizer.
The main problem while using OpenGL for a purpose like this is that i have no chance to get the calculated data back from the graphic-board to send them over the network to do other processings on it.
What are you thinking of this idea ? Has anyone heard of a website or project, where this idea has been translated to working code ?
[This message has been edited by DJSnow (edited 07-23-2003).]