Distance-based fog

I would like to ask if after applying distance-based fog, will the fog stay at that location throughout the program ? ie, not view-dependent as vertex-based fog too?

Can you elaborate a bit ? What do you want to do ?

Hi, I am sorry for my unclearness. Acutally, I would like to ask the difference between the distance-based fog and also the volumetic fog…

Thx a lot

Search for fog in the “beginner” and the “advanced” forums, there have been lot of discussion about different sorts of fog in the past.