I need some help with my textured object.
I programmed a cube with 4 different textures and one ‘animated’ texture.
It looks good, but while the cube is moving in my 3D-world sometimes it isnt shown as a cube. Sometimes it is disrupted - it looks like that the computer forgets to print some trinangles at the border to of the textures. Behind those missed triangles the texture of the next wall is shown.
I have no idea why this happens.
Can someone help me?