Alright… I understand how to map out your own polygons in OGL. However, lets say I made a model in 3d Studio MAX, how would I get OGL to recognize the model file, and/or the verticies/faces of it? I mean, I know how to map out individual polygons, 1 by 1, but that would take FOREVER to make a sophisticated model, typing out the location of every polygon. Is there a way to convert a raw model file into pure points so I can use that in OGL? Or better yet, have OGL recognize the actual file, and just display it in the program directly from that file.
Example of what I mean… say in the game Quake™, you see an enemy. I know John Carmack didn’t type out the location of every polygon for that character, instead he used ‘.mdl’ files to display it. I also know that you could make your own .mdl files and replace characters in the game. What I want to know is how to make the engine recognize those files (whether they are .mdl, .poof, .anything … you get my drift) and how to call them.
I’m sorry that I can’t really get across what I have in my head, I’m just a wee bit tired at the moment… hopefully someone out there understands what I’m saying and will reply by morning
Anyways, thanks a lot for your time, see ya later.
-Spencer Quirk