Displaying a Background BMP

Can someone help me out and tell me how I can display a BMP as a background in an OpenGL scene? Essentially what I have are a bunch of primitives in the foreground and I can move (the camera) around them using the arrow keys, I would like to have a background that will always be visible no matter what direction I’m viewing. Is there a simple way to do this in OpenGL?


The typical solution is to texture map a polygon. You can then draw the polygon before you do your matrix transforms for viewing, and it will always be there.


You really should check the board before creating a new thread: