I am using the classes from display 3DS.
I add the Mesh3DS.dsp to my workspace but when I include Mesh3DS.h MCVC++ says:
fatal error C1189: #error : WINDOWS.H already included. MFC apps must not #include <windows.h>
Whats wrong?
I am using the classes from display 3DS.
I add the Mesh3DS.dsp to my workspace but when I include Mesh3DS.h MCVC++ says:
fatal error C1189: #error : WINDOWS.H already included. MFC apps must not #include <windows.h>
Whats wrong?
wow. sorry I meant to post this in the newbie forum. sorry.
The Application I am trying to use it in isn’t MFC. Its a Win32 App, does that screw things up?
Mesh3DS is indeed only for MFC compliant apps.
Thought I’d mentioned that in the Readme file, but I’ll have to double check.
I looked at porting it to Mac OS X and Cocoa, but spewed when I saw Objective-C’s retain/release count bookeeping ka-ka.
Sorry.