hi all! i have 3 displaylists (600+ quads) that need to be recalculated periodically. This process
- glDeleteLists(1, 3) // if existing
- glNewList(1), … glNewList(2), … glNewList(3) … // rebuild lists
- display // looks really good!!
- do certain things and GOTO STEP 1
seems to leave significant amounts of memory in the swapfile every cyclus. i tested this on different gfx boards (s3, ati, nvidia) -> same result.