display lists inside display lists...

I know it can be done, but the question is: how much extra memory is taken up? Let’s say I’ve got 2 display lists, containing texture information. Suppose I want a 3rd one, that includes the previous 2 DLs. The DLs that this 3rd one includes…I assume they aren’t copied into this new DL, but rather act in a way similar to if I called glCallList(…) manually for each DL? I’m hoping it doesn’t copy the info and instead just makes use of the data I already created. Thanks for your help.

Hi, you can call a display from within another display list but you can not create one within another. I would assume that no more memory is taken up than if you were to use them seperately.

Old GLman