Originally posted by nystep:
I don’t know display lists very well, and i might be wrong, but doesn’t someone has to call glNewLists before compiling a display list?
glNewList initiates compilation. You probably meant glGenLists, but that isn’t necessary either. List creation is implicit in the glNewList call. glGenLists just reserves names but doesn’t initialize them. Its only function is to eliminate application side namespace management.
Texture objects have similar behaviour.
I meant glGenLists of course
thanks for the answer.
nVidia declined to fix this problem:-(