Now, I can display the FPS on the screen but here’s my problem :
When I display the FPS, I must activate the transparency with “glEnable(GL_BLEND)”. It works but when 2 polygons are in front, the first polygon is transparent.
you have a house. you’re in front of the house. The wall in front of you is transprent, we can see the next wall.
It’s a problem of parameters, I know that it exists GL_SRC_ALPHA, GL_DST_ALPHA, … but wich of them I must use ?
If you can help me, I can give you the source code of my program …
If you don’t understand what I mean, I can send you my program and you’ll be able to see my problem.
Thanks a lot.