I know that I can get a lot of information about what my GPU can do (for eg. max texture size) but I cannot find information about shader units in specification.
How to obtain information “is such shader unit present in gpu”?
By that I mean: is geometry shader unit present (and in future, are hull, domain shader units present)?
I assume that from OGL 3.0 all gpu’s that support it need’s to have vertex and fragment units.
Thanks for help