design/implementation of an OpenGL gui?

Hi everyone,

Just really struggling to come up with a decent GUI system in OpenGL for my game and am wondering what other people are using.

I’ve done a search on google and most of the gui toolkits using OpenGL are meant for displaying things with a “desktop-ish” interface (as least that’s how they’re presented) within a game.

What I want is a simple library (or even some suggestions) for having a few edit boxes and/or combo-box controls that I can display within my renderer.

thanks for any help you can give me!

here you may find links to a few gui systems, I liked GLGooey though couldn’t make it work :slight_smile:


ClanLib has a fully customizable GUI system (very savvy) and it can be drawn and used directly on top of OpenGL.

They had some server problems recently, but you can download the source project now.