Can someone PLEASE tell me how to find the coord (Vertex) that
can be used to calcuate my object’s distance from the camera?
I know how to do depth sorting once I have an array of depths,
I know how to build the array of depths, find distances from
a point to another point, and every thing except for one step
that I have tried absolutely everything I can think of but all
Its just one simple small little step but I can’t work it out
because I don’t know what OpenGL does inside.
I just want to find the coord (vertex) that can be used to
calculate the distance of any object to the camera.
Eg, if I transform all vertexes by +7 in the x direction, then
I need to use that in my 3d pythagoras function. The problem
comes from when I rotate. Then I’m totally and completely lost,
and I get incorrect visual results no matter what I try.
Can someone help please?