Ok, here is the situation. I have a height map rendered as a quad strip. If I travel at ground level in the positive z-axis depth buffering works properly. However when I turn around and travel in the negative direction on the z-axis it doesn’t work. I can see things that shouldn’t be rendered. When I travel along the x-axis in either the positive or negative direction I have half of the screen with depth buffering working and the other half not working. Anyway I’m not that experienced coding in OpenGL, and I think I’m just doing something really stupid . I’ll post my code if that will help, but it’s really bad .
[This message has been edited by SpaceCadet (edited 04-21-2000).]