I’m having the problem where when polygons that intersect eachother are far away from the camera, they create a very jagged line where they intersect rather than a smooth one. I thought of changing the Depth Buffer bit to 32 rather than what I assume is default: 16. But any attempt I made to do that wouldn’t change the bit size (perhaps only 16 is supported by my computer?). I did find out about glDepthRange(), but that could only be modified to make my problem worse (more jagged).
Anyone have any other ideas on how I could fix this or have some code to change the depth buffer bit that you know works?