Deploying

I’m so sick of this, i get this problem all the time. Whenever i compile an OpenGL project with the MingW compiler the project seems to work smoothly on my machine, although crashes anyone else’s. The only libraries in use are Opengl32.dll and Glu32.dll … are there any precautions i may have overlooked?
keep it real
-Brian

Well, there are definitely more libraries being used than just those two. I suspect that some other library is also being used, possibly implicitly, that you have and that others tend not to have. That’d be my guess.

[This message has been edited by DFrey (edited 11-16-2000).]

Yeah, i came across that idea too. The problem described sounds really weird, apparently there’s a series of Blue-screen-of-death’s , followed by error windows and then the program starts for roughly 3 seconds and crashes. I figured that if there was a problem directly with OpenGL or their 3d card the program wouldn’t run for those 3 seconds… but your’e right, it must be some other missing dll.
keep it real
-Brian