Delaunay Triangulation on OpenGL

I’m searching for any tool on openGl that just triangulate a set of points. I looked over the internet but i couldn’t find any. I hope you help me. I’m a real beginner, no experience at all.


(this is not really OpenGL, so would be better suited to the Maths and Algorithms forum section)

For 2D points or polygons :

There is an implementation in OpenCV too but I could not make it work. Instead, Triangle was pretty simple.

For 3D points soup, this is way more involved, this tool is very versatile :