Does OpenGL have bilinear filtering as the default filtering technique?
In some code that i was testing, i specified bilinear filtering explicitly, and then commented that line. But the effect remained the same. So, is this the default technique?
Thanks in advance.
The documentation normally tells you what the default is.
So in this case the default GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR and the default GL_TEXTURE_MAG_FILTER is GL_LINEAR.
Sorry, i should have gone through that before posting here. Thanks.