Building my openGL app works fine in Debug mode, but I get tons of linking errors relating to openGL when I switch over to release build using Visual C++ 6. Do I need some special release build .lib files or something?
How do I fix the problem? Below is an example of the error I get when building in release mode.
Lrender.obj : error LNK2001: unresolved external symbol __imp__glPopMatrix@0